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Jump and Run Spiele - Kostenlos online spielen!maßgefertigte Wireless In-Ears - jump 'n' run by Scheinhardt. 94 kostenlose Spiele-Downloads zum Thema Jump'n'Run & Plattformspiele - Top-Programme jetzt schnell und sicher bei COMPUTER BILD herunterladen. Im Genre der Jump & Run Spiele (auch Plattformspiele genannt) ist es das Ziel, durch geschickt ausgeführte Lauf- und Sprungbewegungen mit einer Figur.
Jump N Run System Requirements VideoJump ’n’ Run Als Jump ’n’ Run bezeichnet man Computerspiele, bei denen sich die Spielfigur laufend und springend fortbewegt und das präzise Springen einen wesentlichen Teil der spielerischen Handlung darstellt. Als Jump 'n' Run (von englisch jump and run ‚springen und laufen' oder ‚spring und lauf') bezeichnet man Computerspiele, bei denen sich die Spielfigur laufend. Laufen • Springen • Spaß haben - Spiele die besten Jump and Run-Spiele mit deinen Helden kostenlos online auf trensdaily.com! Breche alle Rekorde! Software & Apps zum Thema Jump'n'Run. Downloads ✓ schnell ✓ sicher ✓ virengeprüft von trensdaily.com
All Reviews:. Popular user-defined tags for this product:. Sign In or Open in Steam. Title: Gude! Publisher: Dr. Share Embed.
Add to Cart. About This Game Gude! Jump n Run is a challenging but fair Platformer Game. Discover atmospheric and challenging levels and unlock abilities like climbing and walking on the ceiling.
Didn't you ever wonder how it would be to run, jump and climb like a cat? Main Features: - Precise and reactive controls - Natural feeling physics - Challenging but fair levels only your skill matters - Light and shadow mechanic creates a interesting atmosphere.
Jump n Run does not offer: - Not a "rage platformed", we keep it fair. As the opposition is in-bounding the basketball, your team must have one defender pressuring the in-bounds pass, and the other four defenders should be matched up in man-to-man.
The most important rule to remember on an inbounds pass is that we want the opposition to catch the basketball below the free-throw line.
Preferably as close to the baseline as possible. To do this, the front defenders x1 and x2 play behind their opponents and allow them to cut to the basketball and make the catch.
The players that are defending at half-court should be standing on the side of their opponent so that they can pick off any passes that are made over the top of the front line.
We never allow the lob pass. Once the basketball is inbounded, the player who was defending the inbounds pass must immediately get behind the line of the basketball.
The run and jump defense can only be effective when the help defenders are in the forward path of the player with the basketball.
This allows us to be in the correct positions to jump-switch or to trap. We simply pick the basketball up while everyone falls back into help positions again.
Once the offense has inbounded the basketball and the defenders are all in the correct positions, the next step is to put a high amount of pressure on the player with the basketball.
We do this to achieve two things: 1. To not allow the point guard to survey the floor and make a forward pass. To encourage the point guard to dribble the basketball.
This is why all defenders near half-court should be playing side-by-side on their opposition player. They do this by positioning themselves on the dribblers inside hip and by applying a high amount of pressure.
This concern is understandable because coaches have been drilling into them for years to never allow an offensive player to beat them off the dribble.
The 1 goal is to get the dribbler into an uncontrolled dribble down the sideline leading straight into the main sideline trap!
Providing that your team has done a good job of cutting off forward passing lanes and forcing the point guard to dribble, there are three possible scenarios that can occur:.
The point guard reverses the basketball to another player. The point guard dribbles down the sideline. The point guard dribbles towards the middle of the court.
If the point guard dribbles down the sideline, the players set a trap. As spoke about previously, no player should be behind the line of the basketball.
As spoke about previously, this begins with the on-ball defender positioning their body so that the point guard is encouraged to dribble down the sideline.
While we allow the offensive player the first step, the on-ball defender must never allow themselves to get completely beat on the play.
This will always lead to a foul. The best player to trap the basketball on the sideline with is the first help defender. This is usually the player who puts pressure on the inbounds pass.
When the point guard starts to dribble down the sideline, this help defender must immediately chase and catch up from behind to set the trap.
This trap can occur anywhere along the sideline but preferably happens just over half-court. Trapping Tip — Do not reach in and try to steal the basketball.
Players that do this will foul. Instead, make the guard throw a lob pass that can be intercepted or attempt to get a deflection on the pass.
The other three players must rotate and put themselves in the best position to steal a pass. Once the trap has been set by the on-ball defender and the first help defender, the other three players must position themselves in spots that will give them the best opportunity to intercept or deflect a pass.
These positions will vary depending on where the trap is set, but in most cases the forward pass must be covered x3 , the last defender will stay in the paint to protect the rim x5 , which leaves x2 to anticipate the pass to o4 or o2 and intercept it.
The jump switch is used when the point guard dribbles towards the middle of the court. A successful jump switch always begins with the help defender being in the correct position.
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This article is about the video game genre. For platformer units in petroleum refining, see Catalytic reforming.
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See also: Wraparound video games and Flip-screen. See also: Side-scrolling video game. See also: Puzzle video game.
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